![]() ![]() ![]() If you love The Outer Worlds enough to upgrade to the newest version regardless, you'll need to own the original game and both DLC expansions to pay the discounted $10 for the Spacer's Choice Edition. If you already played the game and wanted to return, either to finish it or to play the DLC expansions (the reason I was excited for the Spacer's Choice Edition), your only option is to begin anew with a fresh save. While other games release free current-gen upgrades, The Outer Worlds charges up to $60 and doesn't let you keep your progress.Īdditionally, there is absolutely no way to transfer any of your save information or progress from the original The Outer Worlds to the Spacer's Choice Edition. In this aspect, it almost feels like The Outer Worlds Remastered instead of a current-gen upgrade. You must buy the game (retailing for $60) if you want these enhancements. That means all of the graphical, performance, and quality-of-life improvements contained within are not coming to the game's original version. The Outer Worlds Spacer's Choice Edition is considered an all-new, completely separate version of the game. Of course, nothing in this industry exists in a vacuum, and "all the right upgrades" don't matter if they're here for all the wrong reasons. Viewed in a vacuum, Obsidian Entertainment and Private Division are delivering all the right upgrades to The Outer Worlds with the Spacer's Choice Edition, modernizing the game for newcomers and returning players alike. Here are some other screenshots of The Outer Worlds Spacer's Choice Edition in action:īishy (short for Bishy-Bashy), was the character I created for pure mayhem, after getting bored of playing through the intro I had already completed before. It's unfortunate, then, that these current-gen upgrades will never be experienced by the majority of The Outer Worlds players. Still, The Outer Worlds has never looked this good, with every environment bursting with detail and luster. I will say that I did not notice a major improvement to AI, especially in combat, and the Spacer's Choice Edition does absolutely nothing for the lifeless NPCs outside of conversations or the oft-awkward menus and UI. ![]() This also applies to facial animations you're still likely to experience bouts of the uncanny valley, but it's a marked step up and adds to the sense that this is The Outer Worlds "all grown up." It hints at what we can expect from The Outer Worlds 2, a true next-gen sequel expected to be far more ambitious than its predecessor. I also observed a general improvement in characters, which look and move more realistically. This is the best The Outer Worlds has ever been, but most players will never experience it. The Xbox Series X makes short work of these pauses, ensuring you're never too far detached from the action. This is especially true when considering load times, as The Outer Worlds isn't truly open world and features frequent load screens when traveling into towns and settlements. While the game still leans toward "clunky," and I did experience a handful of dropped frames, The Outer Worlds overall performs much better in the new version. The massively improved visuals don't translate to worse performance, either. The Outer Worlds still isn't going to win awards for its graphics, but the game genuinely looks fantastic in the Spacer's Choice Edition. Finally, the game feels and looks awesome, with cartoonishly oversaturated visuals making every vista pop. Despite that, The Outer Worlds has languished with visuals that weren't particularly amazing even at launch. The Outer Worlds arrived on the scene just over a year before the current generation of consoles began pushing the boundaries for performance and graphics in console games. ![]() The first time you're actually in control in The Outer Worlds is appropriately stunning. ![]()
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